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            <title>Community Wiki</title>
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        <item>
            <title>Custom Crosshairs - Added crosshair switcher scripts</title>
            <link>http://wiki.commforums.com/doku.php?id=tf2:getting_started:joining_in:crosshair</link>
            <description>Custom Crosshairs


TF2 has multiple custom crosshairs in-game, as well as the option to change the color and size.

Crosshair 1: Cross with dot

Crosshair 2: 1/2 cross with dot

Crosshair 3: Circle

Crosshair 4: X

Crosshair 5: Dot

Crosshair 6: Cross without dot</description>
            <author>Lucas</author>
        <category>tf2:getting_started:joining_in</category>
            <pubDate>Wed, 12 Oct 2011 17:01:07 -0500</pubDate>
        </item>
        <item>
            <title>Configs - Added blurb about cfgs</title>
            <link>http://wiki.commforums.com/doku.php?id=tf2:getting_started:joining_in:configs</link>
            <description>A config, in it's simplest meaning, is any file that executes commands to do something in-game. These can range from changing viewmodel settings, to showing FPS at the touch of a button, or lowering the overall graphical quality of your TF2 for the sake of higher FPS.</description>
            <author>Lucas</author>
        <category>tf2:getting_started:joining_in</category>
            <pubDate>Fri, 15 Jul 2011 20:52:04 -0500</pubDate>
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        <item>
            <title>Getting Started - Added a piece on crosshairs</title>
            <link>http://wiki.commforums.com/doku.php?id=tf2:getting_started:home</link>
            <description>Getting Started


If you are skilled at Team Fortress 2 but you want to test yourself outside of the pub setting, you need to check out this section for guidance on getting in touch with competitive players.  The getting started articles explain how to use the basic tools that are used by the competitive TF2 community.  The home page of this section also includes many common terms and abbreviations used by competitive players.  The section itself is separated into two subsections:</description>
            <author>Lucas</author>
        <category>competitive_tf2</category>
        <category>playing_tf2_demos</category>
        <category>using_ventrilo</category>
        <category>tf2_pug</category>
        <category>common_tf2_terms</category>
        <category>tf2_terms</category>
            <pubDate>Fri, 15 Jul 2011 20:42:19 -0500</pubDate>
        </item>
        <item>
            <title>l4d:competitive_scene:players:icy_inferno - Added Pub Mentality to teams</title>
            <link>http://wiki.commforums.com/doku.php?id=l4d:competitive_scene:players:icy_inferno</link>
            <description>Icy Inferno - “Cuz Boomers” Favorite Infected / Survivor(s)  Boomer / Bill / Nick  Country / State / Province  U.S.A. / California  Past Teams  [SS] / IIIech / aG` / Pußmind / pSv  Current Team  B.O.N.E.R. (勃起)  Playing Competitive L4D Since  May 2009  Still Playing  Yes</description>
            <author>Alan Becker</author>
        <category>l4d:competitive_scene:players</category>
            <pubDate>Sat, 28 May 2011 11:41:23 -0500</pubDate>
        </item>
        <item>
            <title>Engineer - Approved</title>
            <link>http://wiki.commforums.com/doku.php?id=tf2:playing_competitively:classes:engineer</link>
            <description>Engineer




Stats


Health: 125 

Weapon 1: Shotgun

Weapon 2: Pistol

Weapon 3: Wrench

Weapon 4: Building Device

Weapon 5: Building Destruction Remote




As the way the game is currently played by the competitive community, there are only three situations where the engineer will ever be seen.  The first of these is on attack/defend (or “stopwatch”) maps like gravelpit.  Another situation where teams may deploy an engineer is when defending the last point of a push map. The only other time a…</description>
            <author>Wolfyyyyy</author>
        <category>engineer</category>
        <category>attack_defend</category>
        <category>gravel_pit</category>
        <category>sentry_strategy</category>
            <pubDate>Sun, 24 Apr 2011 15:34:16 -0500</pubDate>
        </item>
        <item>
            <title>Medic - Approved</title>
            <link>http://wiki.commforums.com/doku.php?id=tf2:playing_competitively:classes:medic</link>
            <description>Medic





Stats


Health: 150

Slot 1: Syringe Gun/Blutsauger/Crusader's Crossbow

Slot 2: Medi Gun/The Kritzkrieg

Slot 3: Bone Saw/The Ubersaw/Vita-Saw/Amputator





Overview

----------

The core of any competitive TF2 team, the medic is unique among the classes in that his main job is to heal instead of hurt. He has the ability to heal his teammates as well as grant significant temporary powers of invulnerability and 100% Critical Hits. Although very fragile and often a prime target for en…</description>
            <author>Wolfyyyyy</author>
        <category>medic</category>
        <category>medigun</category>
        <category>blutsauger</category>
        <category>uber</category>
        <category>ubercharge</category>
        <category>uber_race</category>
        <category>kritzkrieg</category>
            <pubDate>Wed, 20 Apr 2011 19:44:26 -0500</pubDate>
        </item>
        <item>
            <title>Sniper - Approved</title>
            <link>http://wiki.commforums.com/doku.php?id=tf2:playing_competitively:classes:sniper</link>
            <description>Sniper




Stats


Health: 125 

Weapon 1: Sniper Rifle/Huntsman/Sydney Sleeper

Weapon 2: SMG/Razorback/Jarate/Darwin's Danger Shield

Weapon 3: Kukri/Tribalman's Shiv/Bushwacka




Although the sniper is still considered a utility class, it is by far the most commonly played utility class in TF2. Although many teams choose to run a sniper quite often, the truth is that it is still a situational class and that a good scout is far more versatile. The sniper is intended for one purpose: killing e…</description>
            <author>Wolfyyyyy</author>
        <category>sniper</category>
        <category>rifle</category>
        <category>gravelpit</category>
        <category>badlands</category>
        <category>scope</category>
        <category>far_range</category>
        <category>hitscan</category>
        <category>headshot</category>
        <category>bodyshot</category>
        <category>noscope</category>
            <pubDate>Wed, 20 Apr 2011 19:44:03 -0500</pubDate>
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